Hannah Nicklin is a writer, game designer, academic and artist working at the confluence of devising, community-based practices and digital art and game design.
Examples of modes of game writing: The game menu (settings, credits, etc.) Loading screen matter The game tutorial The in-game UI (including prompts) Ways of keeping track of progress (may or may not be a part of on-screen UI, i.e. accessed through a menu) Characters talking to one another
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Characters talking to themselves Any narrator voices you might have Credits sequence Marketing – online PR – press and partners
billecartje citiralaпре 2 године
To flavour: add colour or flavour To drive: drive the activity or story forwards To situate: make the activity feel situated To worldbuild: exposition about the world of the game To instruct: communicate instructions To remind: remind the player of what to do or how to do it To hint: build hints or clues To develop: build characters and shape their journey (exposition, change)
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