Hannah Nicklin

Hannah Nicklin is a writer, game designer, academic and artist working at the confluence of devising, community-based practices and digital art and game design.

Citati

billecartje citiralaпре 2 године
Examples of modes of game writing:
The game menu (settings, credits, etc.)
Loading screen matter
The game tutorial
The in-game UI (including prompts)
Ways of keeping track of progress (may or may not be a part of on-screen UI, i.e. accessed through a menu)
Characters talking to one another
billecartje citiralaпре 2 године
Characters talking to themselves
Any narrator voices you might have
Credits sequence
Marketing – online
PR – press and partners
billecartje citiralaпре 2 године
To flavour: add colour or flavour
To drive: drive the activity or story forwards
To situate: make the activity feel situated
To worldbuild: exposition about the world of the game
To instruct: communicate instructions
To remind: remind the player of what to do or how to do it
To hint: build hints or clues
To develop: build characters and shape their journey (exposition, change)
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