en
Jesper Juul

Half-Real: Video Games between Real Rules and Fictional Worlds

Obavesti me kada knjiga bude dodata
Da biste čitali ovu knjigu otpremite EPUB ili FB2 datoteku na Bookmate. Kako da otpremim knjigu?
Ova knjiga je trenutno nedostupna
435 štampanih stranica
Da li već pročitali? Kakvo je vaše mišljenje?
👍👎

Citati

  • Maria Kochakovaje citiralaпре 2 године
    Any popular cultural object or pastime can be popular for several different reasons at the same time.
  • Maria Kochakovaje citiralaпре 2 године
    It means that one enters a complex world of symbolic interactions where attacking someone in a game can be an invitation to friendship, and helping someone in the same game can be a condescending rejection.
  • Maria Kochakovaje citiralaпре 2 године
    The answer to this is basically that games provide context for actions: moving an avatar is much more meaningful in a game environment than in an empty space;

Na policama za knjige

fb2epub
Prevucite i otpustite datoteke (ne više od 5 odjednom)