en
Robert Nystrom

Game Programming Patterns

Obavesti me kada knjiga bude dodata
Da biste čitali ovu knjigu otpremite EPUB ili FB2 datoteku na Bookmate. Kako da otpremim knjigu?
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Ova knjiga je trenutno nedostupna
636 štampanih stranica
Da li već pročitali? Kakvo je vaše mišljenje?
👍👎

Na policama za knjige

fb2epub
Prevucite i otpustite datoteke (ne više od 5 odjednom)